| MISSION COMPLETED | MISSION BRIEFING | ||||
| Developer: Axes Art Amuse Publisher:
HECT/Hector Date of First Contact: April 15, 1994 Alias: Dream Maze - Kigurumi no Daibouken Body: 8 megabit Super Famicom cartridge |
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| Dream Maze: The Kigurumi Adventure |
| EVIDENCE | ||
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| MISSION ANALYSIS | ||
| You are a
young boy. Each night you have a strange dream. A strange voice is calling, calling you
closer. One day, it is revealed that the dream kingdom of Enderia has been overtaken by a
demon named Akuma. Akuma has kidnapped the four princesses and the queen. Since it's your
dream, only you can save them. And so, you must venture into the towers to save the princesses. This is a 3D perspective RPG. When you defeat certain stuffed animals (the enemies), you will be able to take their costumes. You will assume the special abilities and statistics of the animal. You will also win candy, which can be used to buy items from the many shops throughout the game, and it can be eaten to recover HP. Definitely a strange cast of enemies makes for an exciting game. The changes made to the game included creating a variable-width font (VWF) for the large text (my first attempt ever), and resizing and expanding the windows to fit larger text. PLN did a great job on the translation, so go play. This mission was undertaken by: |
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| SPECIMAN | ||
| Speciman 1.0, released December 25, 2004. It turned out to be harmless, went active with a rebirth January 10, 2005. | ||