MISSION COMPLETED MISSION BRIEFING
title.PNG (11360 bytes) Developer: Axes Art Amuse   Publisher: HECT/Hector
Date of First Contact: April 15, 1994
Alias: Dream Maze - Kigurumi no Daibouken
Body: 8 megabit Super Famicom cartridge
Dream Maze: The Kigurumi Adventure
EVIDENCE
dm_ss1.PNG (10892 bytes)Don't you see? I 4M 1337!dm_ss3.PNG (12835 bytes)Spend an hour here and those blue walls are actually pretty trippy!Take Joe Duck's advice!
MISSION ANALYSIS
You are a young boy. Each night you have a strange dream. A strange voice is calling, calling you closer. One day, it is revealed that the dream kingdom of Enderia has been overtaken by a demon named Akuma. Akuma has kidnapped the four princesses and the queen. Since it's your dream, only you can save them.

And so, you must venture into the towers to save the princesses. This is a 3D perspective RPG. When you defeat certain stuffed animals (the enemies), you will be able to take their costumes. You will assume the special abilities and statistics of the animal. You will also win candy, which can be used to buy items from the many shops throughout the game, and it can be eaten to recover HP.

Definitely a strange cast of enemies makes for an exciting game. The changes made to the game included creating a variable-width font (VWF) for the large text (my first attempt ever), and resizing and expanding the windows to fit larger text. PLN did a great job on the translation, so go play.

This mission was undertaken by:
KingMike (programming, utilities)
PLN (translation)

SPECIMAN
Speciman 1.0, released December 25, 2004. It turned out to be harmless, went active with a rebirth January 10, 2005.