MISSION STATUS MISSION BRIEFING
Developer: Konami Publisher: Konami
Date of First Contact: December 6, 1987
Body: 2 megabit cartridge
Alias: Dragon Scroll - Yomigaerishi Maryuu

Dragon Scroll - Resurrection of the Demon Dragon
EVIDENCE
Crystal ball radarBrief plot summaryIt not easternmost penninsula.A boss fight.
MISSION ANALYSIS
Dragon Scroll is an action-RPG, in the vien of the original Legend of Zelda.
It was published by Konami for the Famicom, and released December 6, 1987.

Story (translation by Eien ni Hen from the original manual):

Resurrection of the Demon Dragon

It was an age of magic, in which there existed two factions: Black Mages, who worshipped the three-headed Chrome Dragon, and White Mages, who worshipped the glimmering Gold Dragon. Their conflicts over territory and ideals brought about countless wars. The God Narume knew he must stop the fighting, so he put the Chrome Dragon to sleep in the mountains, and the Gold Dragon to sleep in the desert. He then took magic away from the mages, sealing up the eight Magic Books and hiding them in the sacred desert tower.

Hundreds of years passed after Narume erased magic from the world. The people lived in peace, and villages and towns prospered. However, there were also those who would do wrong to gain wealth. Enter the three greedy thieves: Safra, Kakai, and Unasu. One day, as they were being chased down for some evil deed, they became lost in the desert. After walking and walking, they stumbled upon the sacred tower and discovered the hidden Magic Books. Thinking they could sell them for a pretty penny, the three split the books amongst themselves and each went his own way. With the Magic Books gone, the Chrome Dragon awoke from its eternal slumber, determined to plunge the world into a second age of dark sorcery. So Narume infused the Gold Dragon with the spirit of justice, summoning him forth in the form of a hero named 'Feram'. And so, it is up to Feram to collect the Magic Books and return the Chrome Dragon to its slumber.

This is where you take control of Feram. You will aquire magic, solve riddles, and go on an adventure. Will you, as Feram, develop the spirit of justice bestowed upon you by the God Narume?

Note that I have partially added SRAM support. I didn't print the entered password, and you'll need to enter the final character (the checksum value, I'm guessing) manually.
I got kinda lazy and didn't want to deal the game's annoying vblank code. I had my fill fixing Konami's buggy code just for the in-game dialouge boxes. I think there was also an edge-case bug in the dialogue window tilemap but was very rare.

Also, to assist the player, I have included a simple MS Paint recreation of one of the maps in the original manual. (there was a cooler map that was in English,
but unfortunately one copy was monochrome and hard to read, and the other was on the back of the box but was covered by screenshots and description text)

This mission was undertaken by:
KingMike - hacking
Eien Ni Hen - translation
FlashPV - title design
BRPXQZME - spot translation

SPECIMANS
Specimen 1.00, Complete