MISSION COMPLETED MISSION BRIEFING
title.png (18416 bytes) Developer: Game Freak Publisher: Sony
Date of First Contact: (Unreleased!)
Body: 12 megabit Super Famicom cartridge
Jelly Boy 2
EVIDENCE
Who's it gonna be? Huh? Huh?It's a small world after all.My... preeciousss.Ooops... now you're dead.PIERETS IS FUN!
Hi! My name is Slime Squashed.Busted!When Slimey met Sludgey.You look positively spooked!Quick! You're on the spot.
MISSION ANALYSIS
Marine and his friends went out for a day of fun at the Jelly Land Amusment Park.
It was a fun day, lots of laughs. It was a real riot until a mysterious jester showed up.
The Jester changed Marine and his friends into puddles of slime.
Now Marine must find his way through the Jelly Land Amusment Park to find his friends,
so they can battle the Jester and break his curse.

Along the way, you'll travel through eight worlds. The player has some choice in the
order to play the levels through. As you play, you'll rescue Marine's friends. Each of them
has a special talent, which will enable you to find your way through various puzzles,
in order to find all the secrets.
Most of the levels are pretty easy, but the bosses will present a decent challenge
trying to defeat.
This game is the unreleased sequel to the platformer game Jerry Boy. It was a pretty
interesting take on the platform genre. I used to be pretty good, but now I play too
many RPGs, so now I'm terrible at it. But luckily Chris Covell translated it a few years
back. Though you may also remember the North American version of that game,
Smart Ball, which had the plot removed.
As to why this game didn't come out, I'm not sure. It's a pretty neat game, and the
only error I see that the music locks up in the ending credits. Maybe Sony was ready
to get on with releasing the PlayStation to pwn Nintendo for cancelling that Nintendo
Disk/Play Station CD-ROM add-on deal.

This mission was undertaken by:
KingMike - hacking
Chris Covell - translation, title design
SPECIMEN
Speciman 1.0 Final - Finished. First contact October 17, 2006.
Speciman 1.0 Beta - Translation finished. Still needed some graphics polishing. First contact September 25, 2006.