MISSION COMPLETED MISSION BRIEFING
title.png (3212 bytes) Developer/Publisher: Hi-Score Mediaworks
Date of First Contact: July 3, 1987
Body: 1.25 megabit (160KB) Famicom cartridge
Zombie Hunter
EVIDENCE
The story.This little devil is your goal for each stage.Battle in the dark.Choose your path.PROTIP: This sucker never runs out. GET IT!Experience the Famicom's amazing vocal synthesis!
MISSION ANALYSIS
All was good in the peaceful city of Palma. Life was good, with the energy of the four elements.
That is, until Dolgo, the spirit of Earth went berserk, stole the Life Seeker, and the people souls.
Now Byuzu, the subordinate of the spirit of Arial, the spirit of wind, wants you to go in and get in back.

This is an interesting mix of platform action with RPG-style level-building and shopping.
You must collect the goods on each level to beat able to beat the enemies so bad, that one
of them will drop a key. Take that key to the end of each level to open the door to the boss' room.
Defeat the boss, and you'll move on to one of two new stages (you pick).

Soon after I started this, Skrybe informed me that this was almost released in America.
Activision apparently planned to release an official translation as "Zombie Master" in the summer of 1988,
but we all know how that turned out.
This mission was undertaken by:
KingMike - hacking, translation
Shihtzu, Eien ni Hen - translation
SPECIMANS
Speciman 1.01, First Contact August 24, 2003. Finished, adds English Hi-Score logo.
Speciman 1.0, First Contact August 23, 2003. Finished.
Speciman 0.95, First Contact April 14, 2002. Most ingame text done. A few bugs. Not contained.
DVD BONUS FEATURES
Cart scan.
Zombie Hunter Level-Up Bugfix - Originally posted January 31, 2006, this patch will allow armor bonuses to
carry over between experience levels (wherease normally, defence reverts to the base at level-up).